Product Updates A New and Improved Webhook Section We're kicking off this week by introducing a brand new Webhooks section in the Pipe account area. This section will make it a lot easier to understand, test and debug your
Technology Camera and Microphone Access in macOS Mojave Previous macOS versions allowed you to control what apps can access your location, contacts, photos, calendar and reminders. macOS Mojave adds the ability to control what apps can access your camera and microphone.
Product Updates Introducing the Transcoding Engine We've long considered the idea of allowing our users & clients to change certain aspects of the transcoding process like the resolution and aspect ratio. The feature was also demanded by
getusermedia getUserMedia() Camera & Microphone Initialization Times After using the Permissions API to accurately measure how users interact with the camera & microhone permissions dialog we realised we could measure more. The Permissions API data allows us to filter those
Tutorials Pushing Recordings to DigitalOcean Spaces Learn how to push new audio and video files recorded through the Pipe platform to your DigitalOcean Space.
Technology Using the Permissions API to Detect How Often Users Allow or Deny Camera Access 9 May update: we've updated the TTA & Permission API numbers to reflect the same 100k getUserMedia() calls dataset. The updated numbers result in the same conclusions. While building our new
Product Updates Screen Recording In Chrome and Firefox Without Extensions We've first introduced the screen recording functionality in Pipe more than a year ago. It only worked in Chrome and it required a self published Chrome extension for the website where
getusermedia getUserMedia() Logs To The Rescue For a long time we've been in the dark about the problems and errors users had with granting access to camera and microphone devices. We knew there were occasional problems but
Technology Standards Compliant Screen Capture in Chrome 72 Chrome 72 was rolled out yesterday with support for navigator.MediaDevices.getDisplayMedia() turned ON by default. You’re now able to capture and record/broadcast the screen of a user, a running app
Technology MediaStream Recorder API Now Available in Safari Technology Preview 73 On Jan 9, 2019 Safari Technology Preview 73 became available for download from webkit.org/downloads. In the release notes, under the WebRTC section, a new MediaRecorder change was mentioned. Implemented non-timeslice mode
Product Updates Inline HTML5 Desktop Recorder on Chrome on Android Pipe’s HTML5 desktop recorder can now be used inline on Chrome 63+ on Android devices. The move is part of our effort to provide desktop-like inline recorders on mobile devices. Safari on
getdisplaymedia Standards Compliant Screen Capture in Chrome 70 With getDisplayMedia() (behind a flag) January 29th 2019 update: Chrome 72 was rolled out today with support for navigator.MediaDevices.getDisplayMedia() turned on by default. No need to change any flags. More details in the Chrome 72 blog
Product Updates Record Through Unstable Connections - New Reconnect Mechanism in the HTML5 Recorder We’ve added a reconnection mechanism to the desktop HTML5 recorder. Until now, when the connection to the media server was lost, an error message was shown (Your connection to the server has
Product Updates Introducing Per Second Pricing One thing we’ve been pondering on for a long while is removing the round up to the 1st minute we’ve had in place since launching and moving towards no round up.
Product Updates Pipe's New Retry Mechanism For Failed Copy, Transcode or Storage Attempts September 2020 update: we’ve updated this blog post to make it more clear that: * Up to 12 retries can be made for each of the 3 big processing steps (copy, conversion, all
Product Updates New Pipe Embed Code v2.0 Is Released In Beta Today we are finally ready to release our new 2.0 embed code in beta to all our client and trial accounts. This new embed code is one of the most important changes
Record Audio In HTML5 Recording Audio in the Browser Using the MediaStream Recorder API This is the 4th post in our new recording audio in HTML5 series. We’ve previously covered how to record pcm audio using the JavaScript based Recorder.js, pcm, mp3 and Vorbis using
Product Updates Way Better Storage Logs In The Pipe Account Area One of the lower priority items we worked on when we added the ability to push the recordings to your preferred storage was showing the logs created in the process. Given the development
Record Audio In HTML5 Recording mp3 audio in HTML5 using vmsg - a WebAssembly library based on LAME This is the 3rd post in our new recording audio in HTML5 series. We’ve previously covered how to use Recorder.js to capture uncompressed pcm audio and WebAudioRecorder.js to capture pcm,
Record Audio In HTML5 Using WebAudioRecorder.js to Record MP3, Vorbis and WAV Audio on Your Website This is the 2nd post in our new recording audio in HTML5 series. In the 1st we’ve discussed Recorder.js. In this blog post, we’ll cover using WebAudioRecorder.js to record
Record Audio In HTML5 Using Recorder.js to capture WAV audio in HTML5 and upload it to your server or download locally This is the 1st post in our new recording audio in HTML5 series. Next, we’ll cover using WebAudioRecorder, vmsg, the opus-recorder and MediaRecording API. Matt Diamond‘s Recorder.js is a popular
Product Updates Pipe Just Got Better - US Recording Region Now Available A new US region for recording videos is now available in all Pipe accounts. Until now only the EU region was available. This new region, just like the existing EU region, hosts 3
Technology 10 Advanced Features In The HTML5 <video> Player We’ve covered the basics of adding a video to your web page using the <video> element and briefly listed the <video> element’s more advanced features in an
Product Updates Pipe is Now GDPR Compliant As a European company, we’re glad to see the EU making updates to the aging data protection regulations from 1995. As you may know, GDPR, the new regulation, goes into effect tomorrow.
Product Updates 4 Changes To Our Webhooks Over the following month we are planning to revamp the number of webhooks and the data we send through them. We’re doing these changes to: * better group webhooks around the video lifecycle